#camera
obj_start
obj_type    camera
pos         0 0 5
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       350
height      350
units       5
sub_var		1
sub_dis		16
sub_level	1
max_recurs	4
antialiasing 0
debug_level 5
obj_end

#light white above
obj_start
obj_type    light
pos         1 1 6
ambient     200	200	200
diffuse     200 200 200
specular    200 200 200
spec_alpha  1
obj_end

#large back sphere
obj_start
obj_type    sphere
pos         0 0 -2
radius      3
ambient     0 0 0
diffuse     100 255 100
specular   100 255 100
spec_alpha  4
reflect		0
obj_end

#refractive sphere
obj_start
obj_type    sphere
pos         1 0 2
radius      1
normal		0 0 1
ambient     0 0 0
diffuse     0 0 0
specular   0 0 0
spec_alpha  0
reflect		0
refract		1.3
obj_end

#specular red sphere
obj_start
obj_type    sphere
pos         -1 -1 1.5
radius      .5
ambient     0 0 0
diffuse     255 100 100
specular   255 100 100
spec_alpha  100
reflect		0
refract		0
obj_end

